ARKit & Unity Tutorial: Build Your Own AR Drivable Car in 30 Minutes

Ever dreamed of test-driving a virtual car in your living room? With ARKit and Unity, that dream’s now a reality. The magical combination of these powerful tools lets developers create immersive augmented reality experiences that’ll make jaws drop and imaginations soar.

Understanding ARKit and Unity Integration

ARKit and Unity create a powerful framework for developing augmented reality applications on iOS devices. This integration combines Apple’s ARKit capabilities with Unity’s versatile game development environment to enable immersive AR experiences.

Key Components and Requirements

The foundation of ARKit-Unity integration rests on specific hardware and software requirements:

Hardware Components:

  • iPhone/iPad with A9 processor or newer
  • iOS 11+ operating system
  • 2GB RAM minimum
  • Motion sensors (accelerometer gyroscope)

Software Components:

  • Unity 2019.4 LTS or later
  • Xcode 12+ development environment
  • ARKit Plugin for Unity
  • iOS development license

Setting Up the Development Environment

The development environment configuration follows a structured process:

  1. Install Unity Hub
  • Download Unity Editor with iOS Build Support
  • Add ARKit Plugin through Package Manager
  • Enable necessary build settings
  1. Configure Xcode
  • Install latest Xcode version
  • Set up iOS developer account
  • Configure project signing certificates
  1. Link Unity-Xcode Build Pipeline
  • Enable automatic build settings
  • Configure build scheme options
  • Set deployment target iOS version

Each component integrates through Unity’s build pipeline ensuring smooth deployment to iOS devices.

Creating the AR Environment

The AR environment forms the foundation for placing a drivable car in the real world. ARKit’s spatial awareness capabilities enable realistic interaction between virtual objects and physical surfaces through precise environment mapping.

Implementing Ground Plane Detection

ARKit’s plane detection system identifies horizontal surfaces in the physical environment. The AR Session configuration activates ground plane detection through the ARWorldTrackingConfiguration settings in Unity:

ARPlaneManager planeManager = GetComponent<ARPlaneManager>();
planeManager.requestedDetectionMode = PlaneDetectionMode.Horizontal;

The detected planes generate mesh colliders that enable the virtual car to interact with real-world surfaces. Visual indicators highlight detected planes through:

  • Transparent plane visualizers that show surface boundaries
  • Grid textures that provide depth perception
  • Raycast indicators that confirm valid placement points

Adding Lighting and Shadows

ARKit’s environmental lighting estimation creates realistic illumination for virtual objects. The lighting system incorporates:

ARLightEstimationData lightEstimate = frame.lightEstimation;
Light sceneLight = GetComponent<Light>();
sceneLight.intensity = lightEstimate.averageIntensity;

Key lighting components include:

  • Ambient light intensity matching the real environment
  • Directional light rotation based on real-world sun position
  • Real-time shadow mapping for grounded objects
  • Light probe groups for accurate environment reflections

The AR camera automatically adjusts exposure settings to match physical lighting conditions through HDR processing algorithms.

Designing the Drivable Car Model

Creating a realistic drivable car model in ARKit requires careful attention to both visual aesthetics and physical behavior properties. The integration of detailed 3D assets and accurate physics settings ensures an immersive AR driving experience.

Importing 3D Car Assets

Unity’s Asset Store offers high-quality 3D car models optimized for mobile AR applications. The imported car model consists of separate meshes for wheels, body panels, windows, lights, mirrors, grilles, interior components. Essential technical specifications for AR-ready car models include:

Asset RequirementsSpecifications
Polygon Count15,000-25,000
Texture Size2048×2048 px
File FormatFBX or OBJ
UV MappingUnwrapped
LOD Levels3 minimum

Setting Up Physics Properties

The physics configuration transforms the static 3D model into a drivable vehicle through Unity’s physics engine. Key physics components include:

  • Rigidbody component with gravity enabled at 9.81 m/s²
  • Box collider for the main chassis with center of mass adjustment
  • Sphere colliders for each wheel with proper friction coefficients
  • Wheel colliders configured with suspension settings:
  • Spring force: 35000
  • Damper rate: 4500
  • Mass: 20kg per wheel
  • Drag coefficient: 0.3
  • Angular drag: 0.05

The physics settings incorporate realistic vehicle dynamics while maintaining stable performance in AR environments.

Building the Car Controls

ARKit and Unity enable responsive car controls through touch-based input systems optimized for mobile devices. The implementation focuses on intuitive steering mechanics combined with precise acceleration and braking controls.

Implementing Steering Mechanics

Touch input detection utilizes Unity’s Input System package for handling steering controls. The script monitors left-side screen touches through raycasts to create a virtual steering wheel interface. A customizable steering sensitivity parameter determines the car’s turning responsiveness based on touch movement deltas. The steering angle calculation incorporates smooth interpolation using Mathf.Lerp for natural-feeling rotation transitions. Unity’s wheel collider components translate the steering input into realistic wheel movements through the following properties:

  • MaxSteeringAngle: 35 degrees for front wheels
  • SteerHelper: 0.8 for stability assistance
  • TractionControl: 1.0 for grip optimization
  • Center of Mass: (0, -0.9, 0.3) for balanced handling

Adding Acceleration and Braking

The acceleration system uses right-side screen touches to control forward and reverse movement. A dedicated VehicleController script manages the power delivery to the wheels through configurable torque values:

  • Maximum Torque: 400 Nm
  • Brake Force: 300 N
  • Top Speed: 130 km/h
  • Acceleration Curve: Linear with 0-100 km/h in 6 seconds

The implementation includes anti-slip measures through wheel slip thresholds and traction control parameters. An automatic transmission system handles gear shifts based on current speed and RPM ranges. The braking mechanism activates through touch release or downward swipe gestures with progressive force application.

Testing and Optimization

Testing AR applications requires systematic evaluation across different devices, lighting conditions, and environments. The optimization process focuses on maintaining smooth performance while delivering realistic driving physics.

Performance Considerations

ARKit applications demand efficient resource management to maintain 60 FPS on iOS devices. Graphics optimization techniques include implementing occlusion culling, reducing draw calls to under 100 per frame, and using LOD (Level of Detail) systems for the car model. Memory usage stays below 150MB through texture compression, mesh optimization, and asset bundling. The VehicleController script employs fixed timesteps for physics calculations, limiting updates to 50 times per second to balance accuracy with performance. Light probes and reflection probes use dynamic resolution scaling based on device capabilities, adjusting quality settings automatically during runtime.

Debugging Common Issues

Common AR tracking issues manifest through car placement instability or physics glitches. The ARDebugManager component logs plane detection events, surface mapping accuracy, and lighting estimation data. Physics debugging tools identify collision problems through visualization of contact points and wheel raycasts. Frame timing analysis pinpoints performance bottlenecks in the rendering pipeline or physics simulation. Device-specific issues resolve through the Unity Device Simulator, testing various iOS hardware configurations. Memory profiling tracks allocation patterns, identifying potential leaks in asset loading or physics calculations. The Unity Analytics service captures crash reports and performance metrics across user sessions.

Enhancing the AR Experience

Augmented reality car simulations require immersive audio-visual feedback to create a convincing driving experience. These enhancements transform a basic AR car demo into an engaging interactive application.

Adding Sound Effects

The Unity Audio Mixer integrates engine sounds varying with acceleration intensity. Engine audio clips respond dynamically to RPM changes through pitch modulation scripts. Tire screeching activates during sharp turns while impact sounds trigger during collisions with virtual or detected real-world objects. Spatial audio positioning creates 3D sound effects that match the car’s location in AR space. Unity’s Audio Source components attach to specific car parts like the engine body wheels delivering positional audio cues.

Incorporating Visual Feedback

Particle systems generate tire smoke during burnouts brake lights illuminate based on deceleration input. A heads-up display shows current speed gear selection tire grip status in the AR view. Dynamic reflections on the car’s surface mirror the real environment through ARKit’s lighting estimation. Skid marks appear on detected ground planes when tires lose traction. Camera shake effects activate during high-speed maneuvers or impacts enhancing the sense of motion. Status indicators highlight interactive touch zones for steering acceleration braking controls.

Building a drivable car in augmented reality using ARKit and Unity opens up incredible possibilities for interactive mobile experiences. The combination of accurate spatial awareness precise physics simulation and immersive audiovisual feedback creates a compelling AR application that brings virtual test drives into users’ physical spaces.

Developers now have the tools to create engaging AR experiences that blur the line between digital and physical worlds. As mobile hardware continues to advance these implementations will only become more sophisticated offering increasingly realistic and interactive AR applications.

The future of AR development with ARKit and Unity promises even more innovative applications beyond automotive visualization extending into various industries and use cases.